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University Projects (Games)

Selection of a few projects from my Masters and Bachelors time.

Holding On

Highlights of the project:​ Serious Game on depression caused by miscarriage, Progression through stealth

Team Size: Individual

Prototype1.gif

Holding On is 3D stealth game on a serious topic, that intends to raise awareness in regards with depression, especially the ones faced by mothers who miscarry. Through this game, players discover the daily struggles faced by a young mother facing a condition where they know they'll miscarry, and by dealing with the enemies representing the struggles.

Objective of the game is to make it from starting point to the end point, while being undetected. They can walk around in the level, interact with story items, hide using a cover system, and distract enemies by either throwing the light orbs that they have or by tampering with lamps.

If the player gets detected by enemies, they need to find cover to lose them, since the enemies will keep chasing the player.

  • Game Design - Plot, Mechanics, Interactions

  • Level Design - Placements of enemies, covers

  • Maintaining blog

Prototype2.gif
Lightabsorb.gif
OrbCollection.gif
Enemy Run.gif

Past Time Adventures

The final project for my undergrad program was a kid-themed, AR game and we worked on this project for 5 months. This is one of the highlights of my work!

Past Time Adventures is a 3D educational game, where players assume the role of Harry, a school going kid, and go around fixing the inventions gone wrong using the Time modular unit. They travel back in time, meet the inventors and complete quests. The final invention is assembled in AR.

  • Explore and Research inventions

  • Develop GDD, Systems, Mechanics and Cut-Scenes

  • Develop mini-games

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